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Natural Disaster, Pandemic, SNS, CRI Exercises
Discussion Based
Operations Based
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Evaluation
Past Performance


Seminars
Seminars are generally employed to orient participants to, or provide an overview of, authorities, strategies, plans, policies, procedures, protocols, response resources, or concepts and ideas. Seminars provide a good starting point for jurisdictions that are developing or making major changes to their plans and procedures. They offer the following attributes:

Low-stress environment employing a number of instruction techniques such as lectures, multimedia presentations, panel discussions, case study discussions, expert testimony, and decision support tools
Informal discussions led by a seminar leader
Lack of time constraints caused by real-time portrayal of events
Effective with both small and large groups


Workshops
Workshops represent the second tier of exercises in the HSEEP building block approach. Although similar to seminars, workshops differ in two important aspects: participant interaction is increased, and the focus is on achieving or building a product (such as a plan or a policy). Workshops provide an ideal forum for:

Collecting or sharing information
Obtaining new or different perspectives
Testing new ideas, processes, or procedures
Training groups in coordinated activities
Problem solving of complex issues
Obtaining consensus
Team building

In conjunction with exercise development, workshops are most useful in achieving specific aspects of exercise design such as:

Determining program or exercise objectives
Developing exercise scenario and key events listings
Determining evaluation elements and standards of performance

A workshop may be used to produce new standard/emergency operating procedures (SOPs/EOPs), mutual aid agreements, Multiyear Exercise Plans, and Improvement Plans (IPs). To be effective, workshops must be highly focused on a specific issue and the desired outcome or goal must be clearly defined.


Drills
A drill is a coordinated, supervised activity usually employed to test a single specific operation or function in a single agency. Drills are commonly used to provide training on new equipment, develop or test new policies or procedures, or practice and maintain current skills. Typical attributes include:

A narrow focus, measured against established standards
Instant feedback
Realistic environment
Performance in isolation


Games
A game is a simulation of operations that often involves two or more teams, usually in a competitive environment, using rules, data, and procedures designed to depict an actual or assumed real-life situation. It does not involve the use of actual resources, and the sequence of events affects, and is in turn affected by, the decisions made by the players.

Players are commonly presented with scenarios and asked to perform a task associated with the scenario episode. As each episode moves to the next level of detail or complexity, it takes into account players' earlier decisions; thus, the decisions made by participants determine the flow of the game. The goal is to explore decision-making processes and the consequences of those decisions. In a game, the same situation can be examined from various perspectives by changing the variables and parameters that guide player actions. Large-scale games can be multijurisdictional and include active participation from Federal, State, and local governments. Games stress the importance of planners' and players' understanding and comprehension of interrelated processes.

With the evolving complexity and sophistication of current simulations, opportunities to provide enhanced realism for game participants have increased. Computer-generated scenarios and simulations can provide a more realistic and time-sensitive method of introducing situations for analysis. Planner decisions can be input and models run to show the effect of decisions made during a game. Distributed games (available via the Internet) offer many additional benefits, such as saving participants' time and travel expenses, offering more frequent training opportunities, and taking less time away from primary functions. They also provide a collaborative environment that reflects realistic occurrences. Games are excellent vehicles for the following:

Gaining policy or process consensus
Conducting "what-if" analyses of existing plans
Developing new plans

DHS/ODP conducts ongoing analysis of commercial- and government-sector models, games, and simulations to identify those of value for exercise use. Although models, games, and simulations are not a substitute for full-scale exercises (FSEs), they are an increasingly more sophisticated and useful component of exercise programs. DHS/ODP has issued a list of government and commercially developed models, games, and simulations that have been evaluated


Table Tops (TTX)
TTXs involve senior staff, elected or appointed officials, or other key personnel in an informal setting, discussing simulated situations. This type of exercise is intended to stimulate discussion of various issues regarding a hypothetical situation. It can be used to assess plans, policies, and procedures or to assess types of systems needed to guide the prevention of, response to, and recovery from a defined event. TTXs typically are aimed at facilitating understanding of concepts, identifying of strengths and shortfalls, and/or achieving a change in attitude. Participants are encouraged to discuss issues in depth and develop decisions through slow-paced problem solving rather than the rapid, spontaneous decision making that occurs under actual or simulated emergency conditions. In contrast to the scale and cost of operations-based exercises and games, TTXs can be a cost-effective tool when used in conjunction with more complex exercises. The effectiveness of a TTX is derived from the energetic involvement of participants and their assessment of recommended revisions to current policies, procedures, and plans.

TTX methods are divided into two categories: basic and advanced. In a basic TTX, the scene set by the scenario materials remains constant. It describes an event or emergency incident and brings discussion participants up to the simulated present time. Players apply their knowledge and skills to a list of problems presented the leader/moderator, problems are discussed as a group, and resolution is generally agreed on and summarized by the leader. In an advanced TTX, play revolves around delivery of pre-scripted messages to players that alter the original scenario. The exercise controller (moderator) usually introduces problems one at a time in the form of a written message, simulated telephone call, videotape, or other means. Participants discuss the issues raised by the problem, using appropriate plans and procedures.
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